Virtual Reality is becoming more easily accessible to the general population through low cost headsets, in addition to the use of smartphones. As the use of applications and headsets increase, the amount of applications available will increase. Therapeutic applications could include using games or simulated environments as motivation for a user to learn how to independently access controls to engage in the simulated environment. These skills can then be transferred to activities of daily living in the “real” environment. This session will review what the presenters have learned from exploring existing devices and applications, and their use in therapeutic sessions.